ČSLA 3 Mod |
Script Syntaxes a Descriptions |
|
| Syntax | Description |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_AGS17mAperire.sqf" | soldier manus puts AGS-17 tripod mount manus ... soldier who has weapon CSLA_AGS17mount |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_AGS17mDetendere.sqf.sqf" | soldier manus folds nearest AGS-17 tripod mount manus ... soldier who takes weapon CSLA_AGS17mount |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_AGS17wAptare.sqf.sqf" | soldier manus dismount AGS-17 from nearest tripod mount manus ... soldier who has weapon CSLA_AGS17w |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_AGS17wRefigere.sqf" | soldier manus dismount GL from nearest AGS-17 tripod mount manus ... soldier who takes weapon CSLA_AGS17w |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_BVP1claudereVehiculum.sqf" | close all doors and hatches of vehiculum BVP-1 |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_BVP1InitEH.sqf" | this starts base set of scripts for BVP-1 vehiculum: CSLA_randomNumbers CSLA_BVP1superficies CSLA_mrCrw2mrDrM CSLA_delDux CSLA_gradus |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_BVP1superficies.sqf" | if surface is wather, then close vehiculum BVP-1 |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_delDux.sqf" | if commander of APC / IFV vehiculum isn't leader of group, then he is deleted |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_DTP90InitEH.sqf" | this adds CSLA_svc serviceman as cargo and starts base set of scripts for DTP-90 vehiculum: CSLA_randomNumbers CSLA_BVP1superficies |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_educereIntraMansio.sqf" | land vehicle vehiculum stops and unloads all cargos |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_educereIntraVentura.sqf" | land vehicle vehiculum goes very slow and unloads all cargos |
| [manus, "gradus"] ExecVM "\CSLA_cfg\Scripts\CSLA_gradus.sqf" | set rank gradus to soldier manus |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_ligamentum.sqf" | if soldier manus has bandage CSLA_Ob80, then does selftreatement |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_mrCrw2mrDrM.sqf" | change CSLA_mrCrw driver of APC / IFV vehiculum as CSLA_mrDrM |
| [vehiculum, mores] ExecVM "\CSLA_cfg\Scripts\CSLA_OT64behaviour.sqf" | set hatches and front door opening of vehicle vehiculum by behaviour mode mores |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_OT64claudereVehiculum.sqf" | close all doors and hatches of vehiculum OT-64A2 |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_OT64InitEH.sqf" | this starts base set of scripts for OT-64 vehiculum: CSLA_randomNumbers CSLA_OT64behaviour CSLA_OT64superficies CSLA_mrCrw2mrDrM CSLA_delDux CSLA_gradus |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_OT64superficies.sqf" | if surface is wather, then close vehiculum OT-64A2 |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_OZ90InitEH.sqf" | this adds CSLA_mrMedi medic as cargo and starts base set of scripts for OZ-90 vehiculum: CSLA_randomNumbers CSLA_BVP1superficies |
| [vehiculum, via] ExecVM "\CSLA_cfg\Scripts\CSLA_randomNumbers.sqf" | sets random Tactical Number for vehicle vehiculum ... vehicle via ... path in folder with number.paa textures |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_ranVPZ.sqf" | sets random Military Registration Number for vehicle vehiculum |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_RG4o_RG4u.sqf" | for soldier manus change all hand grenades RG4 in defence mode to RG4 in attack mode |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_RG4u_RG4o.sqf" | for soldier manus change all hand grenades RG4 in attack mode to RG4 in defence mode |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_Sa58P_Sa58Pp.sqf" | if soldier manus has weapon CSLA_Sa58P and magazine CSLA_ZD4x8, then remove this and add CSLA_Sa58Pp for manus |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_Sa58Pp_Sa58P.sqf" | if soldier manus has weapon CSLA_Sa58Pp, then remove this and add CSLA_Sa58P and magazine CSLA_ZD4x8 for manus |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_Sa61_Sa61t.sqf" | if soldier manus has weapon CSLA_Sa61 and magazine CSLA_Sa61t, then remove this and add CSLA_Sa61t for manus |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_Sa61t_Sa61.sqf" | if soldier manus has weapon CSLA_Sa61t, then remove this and add CSLA_Sa61 and magazine CSLA_Sa61t for manus |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_saccusImplere.sqf" | soldier manus fills and places sandbag 75cm before him |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_saccusVacuefacere.sqf" | soldier manus pours out CSLA_sandBag and adds CSLA_sandBagE in magazines of soldier manus soldier manus detects CSLA_sandBag in 5m radius |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_tnkEnl2tnkDrM.sqf" | change CSLA_tnkEnl driver of tank vehiculum as CSLA_tnkDrM |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_tnkGetOutEH.sqf" | if crew must leave tank vehiculum, then this script adds weapon CSLA_Sa58V, magazines CSLA_Sa58_30rnd_7_62Sv43 and CSLA_RG4u to commander of this tank |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_tnkInitEH.sqf" | this starts base set of scripts for tank vehiculum: CSLA_randomNumbers CSLA_tnkEnl2tnkDrM CSLA_gradus |
| vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_UK59InitEH.sqf" | for firing post CSLA_UK59t inserted by Editor this script: - removes gunner's CSLA_UK59Lp weapon and CSLA_UK59th magazine - adds machinegunner assistant as cargo and removes his CSLA_UK59mount weapon for firing post CSLA_UK59l inserted by Editor this script removes gunner's CSLA_UK59Lp weapon |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_UK59L_UK59Lp.sqf" | if soldier manus has weapon CSLA_UK59L and magazine CSLA_ZD4x8, then remove this and add CSLA_UK59Lp for manus |
| manus ExecVM "\CSLA_cfg\Scripts\CSLA_UK59Lp_UK59L.sqf" | if soldier manus has weapon CSLA_UK59Lp, then remove this and add CSLA_UK59L and magazine CSLA_ZD4x8 for manus |
| [manus1, manus2, 'type', azimuth] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59mAperireWAptare.sqf" | soliers manus1 and manus2 build entered MG in defined azimuth manus1 ... soldier with (weapon CSLA_UK59Lp or (weapon CSLA_UK59L and magazine CSLA_ZD4x8)) and magazine CSLA_UK59th manus2 ... soldier with weapon CSLA_UK59mount 'type' ... T - heavy MG on low mount, L - light MG on high mount azimuth |
| [manus1, manus2, 'type'] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59wRefigereMDetendere.sqf" | soliers manus1 and manus2 disassemble nearest entered MG, who isn't distant more as 2,5m manus1 ... soldier who takes weapon CSLA_UK59Lp and magazine CSLA_UK59th manus2 ... soldier who takes weapon CSLA_UK59mount 'type' ... T - heavy MG on low mount, L - light MG on high mount |
| [manus, 'type'] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59mAperire.sqf" | soldier manus puts MG tripod mount by 'type'manus ... soldier who has weapon CSLA_UK59mount 'type' ... T - low mount for heavy MG, L - high mount for light MG |
| [manus, 'type'] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59mDetendere.sqf.sqf" | soldier manus folds nearest MG tripod mount by 'type'manus ... soldier who takes weapon CSLA_UK59mount 'type' ... T - low mount for heavy MG, L - high mount for light MG |
| [manus, 'type'] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59wAptare.sqf.sqf" | soldier manus attachs MG on nearest tripod mount by 'type' manus ... soldier who has weapon CSLA_UK59Lp and magazine CSLA_UK59th 'type' ... T - heavy MG on low mount /requires magazine CSLA_UK59th and (weapon CSLA_UK59Lp or (weapon CSLA_UK59L and magazine CSLA_ZD4x8))/ ... L - light MG on high mount /requires weapon CSLA_UK59Lp or (weapon CSLA_UK59L and magazine CSLA_ZD4x8)/ |
| [manus, 'type'] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59wRefigere.sqf.sqf" | soldier manus dismount MG from nearest tripod mount by 'type' manus ... soldier who takes weapon CSLA_UK59Lp (and magazine CSLA_UK59th) 'type' ... T - heavy MG on low mount, ... L - light MG on high mount |
| Syntax | Description |