Script Syntaxes a Descriptions

Syntax Description
manus ExecVM "\CSLA_cfg\Scripts\CSLA_AGS17mAperire.sqf" soldier manus puts AGS-17 tripod mount
manus ... soldier who has weapon CSLA_AGS17mount
manus ExecVM "\CSLA_cfg\Scripts\CSLA_AGS17mDetendere.sqf.sqf" soldier manus folds nearest AGS-17 tripod mount
manus ... soldier who takes weapon CSLA_AGS17mount
manus ExecVM "\CSLA_cfg\Scripts\CSLA_AGS17wAptare.sqf.sqf" soldier manus dismount AGS-17 from nearest tripod mount
manus ... soldier who has weapon CSLA_AGS17w
manus ExecVM "\CSLA_cfg\Scripts\CSLA_AGS17wRefigere.sqf" soldier manus dismount GL from nearest AGS-17 tripod mount
manus ... soldier who takes weapon CSLA_AGS17w
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_BVP1claudereVehiculum.sqf" close all doors and hatches of vehiculum BVP-1
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_BVP1InitEH.sqf" this starts base set of scripts for BVP-1 vehiculum:
CSLA_randomNumbers
CSLA_BVP1superficies
CSLA_mrCrw2mrDrM
CSLA_delDux
CSLA_gradus
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_BVP1superficies.sqf" if surface is wather,
then close vehiculum BVP-1
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_delDux.sqf" if commander of APC / IFV vehiculum isn't leader of group,

then he is deleted
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_DTP90InitEH.sqf" this adds CSLA_svc serviceman as cargo and
starts base set of scripts for DTP-90 vehiculum:
CSLA_randomNumbers
CSLA_BVP1superficies
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_educereIntraMansio.sqf" land vehicle vehiculum stops and unloads all cargos
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_educereIntraVentura.sqf" land vehicle vehiculum goes very slow and unloads all cargos
[manus, "gradus"] ExecVM "\CSLA_cfg\Scripts\CSLA_gradus.sqf" set rank gradus to soldier manus
manus ExecVM "\CSLA_cfg\Scripts\CSLA_ligamentum.sqf" if soldier manus has bandage CSLA_Ob80,
then does selftreatement
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_mrCrw2mrDrM.sqf" change CSLA_mrCrw driver of APC / IFV vehiculum as CSLA_mrDrM
[vehiculum, mores] ExecVM "\CSLA_cfg\Scripts\CSLA_OT64behaviour.sqf" set hatches and front door opening of vehicle vehiculum
by behaviour mode mores
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_OT64claudereVehiculum.sqf" close all doors and hatches of vehiculum OT-64A2
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_OT64InitEH.sqf" this starts base set of scripts for OT-64 vehiculum:
CSLA_randomNumbers
CSLA_OT64behaviour
CSLA_OT64superficies
CSLA_mrCrw2mrDrM
CSLA_delDux
CSLA_gradus
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_OT64superficies.sqf" if surface is wather,
then close vehiculum OT-64A2
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_OZ90InitEH.sqf" this adds CSLA_mrMedi medic as cargo and
starts base set of scripts for OZ-90 vehiculum:
CSLA_randomNumbers
CSLA_BVP1superficies
[vehiculum, via] ExecVM "\CSLA_cfg\Scripts\CSLA_randomNumbers.sqf" sets random Tactical Number for vehicle
vehiculum ... vehicle
via ... path in folder with number.paa textures
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_ranVPZ.sqf" sets random Military Registration Number for vehicle vehiculum
manus ExecVM "\CSLA_cfg\Scripts\CSLA_RG4o_RG4u.sqf" for soldier manus change all hand grenades RG4 in defence mode to RG4 in attack mode
manus ExecVM "\CSLA_cfg\Scripts\CSLA_RG4u_RG4o.sqf" for soldier manus change all hand grenades RG4 in attack mode to RG4 in defence mode
manus ExecVM "\CSLA_cfg\Scripts\CSLA_Sa58P_Sa58Pp.sqf" if soldier manus has weapon CSLA_Sa58P and magazine CSLA_ZD4x8,
then remove this and add CSLA_Sa58Pp for manus
manus ExecVM "\CSLA_cfg\Scripts\CSLA_Sa58Pp_Sa58P.sqf" if soldier manus has weapon CSLA_Sa58Pp,
then remove this and add CSLA_Sa58P and magazine CSLA_ZD4x8 for manus
manus ExecVM "\CSLA_cfg\Scripts\CSLA_Sa61_Sa61t.sqf" if soldier manus has weapon CSLA_Sa61 and magazine CSLA_Sa61t,
then remove this and add CSLA_Sa61t for manus
manus ExecVM "\CSLA_cfg\Scripts\CSLA_Sa61t_Sa61.sqf" if soldier manus has weapon CSLA_Sa61t,
then remove this and add CSLA_Sa61 and magazine CSLA_Sa61t for manus
manus ExecVM "\CSLA_cfg\Scripts\CSLA_saccusImplere.sqf" soldier manus fills and places sandbag 75cm before him
manus ExecVM "\CSLA_cfg\Scripts\CSLA_saccusVacuefacere.sqf" soldier manus pours out CSLA_sandBag and adds CSLA_sandBagE in magazines of soldier manus
soldier manus detects CSLA_sandBag in 5m radius
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_tnkEnl2tnkDrM.sqf" change CSLA_tnkEnl driver of tank vehiculum as CSLA_tnkDrM
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_tnkGetOutEH.sqf" if crew must leave tank vehiculum,
then this script adds weapon CSLA_Sa58V, magazines CSLA_Sa58_30rnd_7_62Sv43 and CSLA_RG4u to commander of this tank
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_tnkInitEH.sqf" this starts base set of scripts for tank vehiculum:
CSLA_randomNumbers
CSLA_tnkEnl2tnkDrM
CSLA_gradus
vehiculum ExecVM "\CSLA_cfg\Scripts\CSLA_UK59InitEH.sqf" for firing post CSLA_UK59t inserted by Editor this script:
- removes gunner's CSLA_UK59Lp weapon and CSLA_UK59th magazine
- adds machinegunner assistant as cargo and removes his CSLA_UK59mount weapon
for firing post CSLA_UK59l inserted by Editor this script removes gunner's CSLA_UK59Lp weapon
manus ExecVM "\CSLA_cfg\Scripts\CSLA_UK59L_UK59Lp.sqf" if soldier manus has weapon CSLA_UK59L and magazine CSLA_ZD4x8,
then remove this and add CSLA_UK59Lp for manus
manus ExecVM "\CSLA_cfg\Scripts\CSLA_UK59Lp_UK59L.sqf" if soldier manus has weapon CSLA_UK59Lp,
then remove this and add CSLA_UK59L and magazine CSLA_ZD4x8 for manus
[manus1, manus2, 'type', azimuth] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59mAperireWAptare.sqf" soliers manus1 and manus2 build entered MG in defined azimuth
manus1 ... soldier with (weapon CSLA_UK59Lp or (weapon CSLA_UK59L and magazine CSLA_ZD4x8)) and magazine CSLA_UK59th
manus2 ... soldier with weapon CSLA_UK59mount
'type' ... T - heavy MG on low mount, L - light MG on high mount
azimuth
[manus1, manus2, 'type'] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59wRefigereMDetendere.sqf" soliers manus1 and manus2 disassemble nearest entered MG, who isn't distant more as 2,5m
manus1 ... soldier who takes weapon CSLA_UK59Lp and magazine CSLA_UK59th
manus2 ... soldier who takes weapon CSLA_UK59mount
'type' ... T - heavy MG on low mount, L - light MG on high mount
[manus, 'type'] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59mAperire.sqf" soldier manus puts MG tripod mount by 'type'manus ... soldier who has weapon CSLA_UK59mount
'type' ... T - low mount for heavy MG, L - high mount for light MG
[manus, 'type'] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59mDetendere.sqf.sqf" soldier manus folds nearest MG tripod mount by 'type'manus ... soldier who takes weapon CSLA_UK59mount
'type' ... T - low mount for heavy MG, L - high mount for light MG
[manus, 'type'] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59wAptare.sqf.sqf" soldier manus attachs MG on nearest tripod mount by 'type'
manus ... soldier who has weapon CSLA_UK59Lp and magazine CSLA_UK59th
'type'
... T - heavy MG on low mount /requires magazine CSLA_UK59th and (weapon CSLA_UK59Lp or (weapon CSLA_UK59L and magazine CSLA_ZD4x8))/
... L - light MG on high mount /requires weapon CSLA_UK59Lp or (weapon CSLA_UK59L and magazine CSLA_ZD4x8)/
[manus, 'type'] ExecVM "\CSLA_cfg\Scripts\CSLA_UK59wRefigere.sqf.sqf" soldier manus dismount MG from nearest tripod mount by 'type'
manus ... soldier who takes weapon CSLA_UK59Lp (and magazine CSLA_UK59th)
'type' ... T - heavy MG on low mount, ... L - light MG on high mount
Syntax Description